Winner | Honorable Mention | ||
Best Student Poster
(sponsored by the International Society for Virtual Rehabilitation) |
(2 First Place Winners – tie)
Gordon Tao, Philippe Archambault: Using a 3D hand motion controller in a virtual power wheelchair simulator for navigation-reaching Maxime Robert, Krithika Sambasivan, Rhona Guberek, Mindy Levin: The role of feedback on cognitive motor learning in children with Cerebral Palsy: a protocol |
Miguel Bernardes, Marco Simões, Fernando Barros, Miguel Castelo-Branco: A serious game with virtual reality for travel training with Autism Spectrum Disorder | |
Best (non-student) Poster
(sponsored by Motekforce Link) |
Hicham Zatla, Amine Hadj-Abdelkader, Yann Morère, Guy Bourhis: OPCM Model Application on a 3D Simulator for Powered Wheelchair | Philippe Archambault, Émilie Blackburn, Denise Reid, François Routhier, Bill Miller, R. Lee Kirby: Development and User Validation of Driving Tasks for a Power Wheelchair Simulator | Thomas Schüler, Luara Ferreira dos Santos, Simon Hoermann: Designing virtual environments for motor rehabilitation: towards a framework for the integration of best-practice information |
Best Student Paper
(sponsored by the International Society for Virtual Rehabilitation) |
Bulmaro V. Benavides, Navid Shirzad, Chai-Ting Hung, Stephanie Glegg, Erin Reeds, Machiel Van der Loos: Visualisation of 2D kinematic data from bimanual control of a commercial gaming system used in post-stroke rehabilitation | Iveta Fajnerova, Mabel Rodriguez, Kamil Vlcek, Ales Stuchlik, Cyril Brom, David Levcik, Filip Spaniel, Jiri Horacek: Spatial navigation in virtual reality – from animal models towards schizophrenia | Rosemary Gallagher, Harish Damordaran, William G. Werner, Judith E. Deutsch: Influence of cueing, feedback and directed attention on cycling in a virtual environment: Preliminary findings in healthy adults and persons with PD |
Best (non-student) Paper
(sponsored by Bright Cloud International) |
Dagmar Sternad: From theoretical analysis to clinical assessment and intervention: Three interactive motor skills in a virtual environment | Judith E. Deutsch, Jennifer Rothman, Bryan Barker, Andrew Grando, Harish Damodara: The effect of video game interaction on walking intensity: Preliminary study of young, older adults and persons post-stroke. | Patrice L. (Tamar) Weiss, Michal Hochhauser, Rotem Rosen, Sharon Zlotnik, Eynat Gal: Simulating the practice of daily life social and vocational situations via video modeling |