Poster Presenter Information

Poster Instructions The sizes of the poster boards are 2.40 m (height) and 0.98 m (width). We recommend using A0 (84.1 x 118.9 cm or 33.1 x 46.8 inches) portrait format, however, you are free to use any other format that fits the indicated space. The only limitations on your poster size is that it be smaller than these dimensions. Please note, height will be the bigger dimension, so you will need to make your poster taller than it is wide.

Your poster number appears at the end of this document. It will also be listed in the conference program booklet which you will receive when you register on-site. You can set up your poster starting in the morning at 8.00 on Wednesday June 10. All posters should be set up at the latest by 9.00 on Thursday, June 11. The posters will be presented in the exhibition area on the ground floor of the Palacio de Congresos. Poster stands, exhibition booths and coffee tables will be interspersed with each other. Materials to hang the poster will be provided.

Author Availability Authors should be present near their posters during the Thursday June 11 poster session (15:20 – 17:00). The Best Poster and Best Student Poster evaluators will be visiting all posters at that time.

Best Poster Awards There will be a ICVR Best Poster award (sponsored by Motekforce Link) and a Best Student Poster award (sponsored by the International Society for Virtual Rehabilitation). 

Fast-forward Session All poster presenters will participate in a Fast-forward (FF) session be held on Wednesday June 10 from 15:30-16:10. In this session you will have one minute to entice the participants to visit your poster. Please submit a single 4:3 slide to Roberto Llorens: rllorens@labhuman.com by May 31, 2015.

Demos There will be an opportunity to demonstrate your software/hardware provided it is non-commercial. We can accommodate a maximum of five demos at one time. Please note that space is limited to a coffee table and presenters must supply everything they need, speakers, projectors, etc. Demos will be held at the exhibition area, near the poster stands and exhibition booths. Please contact Roberto Llorens: rllorens@labhuman.com if you are interested in reserving a space for a demo.

 

Poster numbers

002 ICVR

The efficiency of cognitive therapy using virtual reality on upper limb mobility in stroke patients Lucie Szmekova, Tereza Katolicka, Jana Havelkova

005 ICVR

Virtually Zooming- In with Sensory Substitution for Blind Users Galit Buchs, Shachar Maidenbaum, Shelly Levy-Tzedek, Amir Amedi

006 ICVR

Virtual Reality and Serious Games for Rehabilitation Patrick Abellard, Alexandre Abellard

011 ICVR

Lokomat walking results in increased metabolic markers in individuals with high spinal cord injury Gabi Zeilig, Harold Weingarden, Alexei Obuchov, Michael Gaides, Ronen Reuven, Ayala Bloch, Issahar Ben Dov

013 ICVR

Balance and cognition in Parkinson’s Disease: treatment based on virtual reality

Matheus Silva d’Alencar, Inara da Silva Pereira, Jean Alex Matos Ribeiro, Raphaela Brígida de Jesus Souza, Gabriela Evangelista dos Santos, Bruno Oliveira Gonçalves, André Luis Batista dos Santos, Rafael Vinicius Santos Cruz, Kátia Nunes Sá, Elen Beatriz Carneiro Pinto, Abrahão Fontes Baptist

014 ICVR

Correlation between evolution of disease and gait speed in elderly with Parkinson’s Disease submitted to virtual reality therapy Matheus Silva d’Alencar, Inara da Silva Pereira, Jean Alex Matos Ribeiro, Raphaela Brígida de Jesus Souza, Gabriela Evangelista dos Santos, Bruno Oliveira Gonçalves, André Luis Batista dos Santos, Rafael Vinicius Santos Cruz, Kátia Nunes Sá, Elen Beatriz Carneiro Pinto, Abrahão Fontes Baptist

020 ICVR

Assessing a cognitive rehabilitation environment based on interactive video and eye-tracking technologies José María Martínez-Moreno, Javier Solana Sánchez, Patricia Sánchez-González, Rocío Sánchez-Carrión, Jaume López Carballo, Teresa Roig Rovira, José María Tormos Muñoz, Enrique J Gómez

022 ICVR

A serious game with virtual reality for travel training with Autism Spectrum Disorder

Miguel Bernardes, Marco Simões, Fernando Barros, Miguel Castelo-Branco

025 ICVR

A multi-dimensional approach to evaluate performance of complex daily activities of older adults in a simulated mall Rachel Kizony, Gabi Zeilig, P.L. (Tamar) Weiss, Ilanit Baum Cohen, Igor Mintz, Moshe Bondi, Yotam Bahat, Einat Kodesh, Michal Kafri

028 ICVR

OPCM Model Application on a 3D Simulator for Powered Wheelchair Hicham Zatla

033 ICVR

Assessing the gaming experience of a serious exergame for balance problems: results of a preliminary study Anke I.R. Kottink-Hutten, Lex van Velsen, Jacob H. Buurke

036 ICVR

Using a 3D hand motion controller in a virtual power wheelchair simulator for navigation-reaching Gordon Tao, Philippe Archambault

039 ICVR

Exergame development for dynamic postural control training

Annie Pouliot-Laforte, Édouard Auvinet, Martin Lemay, Laurent Ballaz

042 ICVR

The role of feedback on cognitive motor learning in children with Cerebral Palsy: a protocol

Maxime Robert, Krithika Sambasivan, Rhona Guberek, Mindy Levin

048 ICVR

Serious Game Based Dysphonic Rehabilitation Tool

Zhihan Lu, Chantal Esteve, Javier Chirivella, Pablo Gagliardo

049 ICVR

Hand and Foot In-Air Interaction for Hemiplegia Zhihan Lu, Haibo Li

052 ICVR

Designing virtual environments for motor rehabilitation: towards a framework for the integration of best-practice information Thomas Schüler, Luara Ferreira dos Santos, Simon Hoermann

054 ICVR

The Effects of Haptic Forces on Locomotion and Posture in Post Stroke and Elderly Adults

Gianluca Sorrento, Philippe Archambault

061 ICVR

Characteristics of exploratory movements used to find edges when using only tactile feedback Theodore Milner

064 ICVR

Subtle Velocity Dependent Postural Reorganization in the Virtual Environment

Yawen Yu, Sara Snell, Emily Keshner, Richard Lauer

068 ICVR

Is Virtual Reality better than platform-based vestibular rehabilitation methods?

Madeline Gabriela Georgescu

073 ICVR

Evaluation of multimodal feedback effects on the time-course of motor learning in multimodal VR platform for rowing training Maria Korman, Alessandro Filippeschi Filippeschi, Emanuele Ruffaldi Ruffaldi, Yifat Shorr, Daniel Gopher

077 ICVR

Hybrid Systems Modeling Applied for Reproducing Human Gait João Mauricio Rosário, Rayanne Batista, Renato Kuteken, Ulisses Bayão, Didier Dumur

079 ICVR

A virtual ball task driven by forearm movements for neuro-rehabilitation: prefrontal cortex activation assessed by functional near-infrared spectroscopy (fNIRS) Andrea Petracca, Marika Carrieri, Danilo Avola, Sara Basso Moro, Sabrina Brigadoi, Stefania Lancia, Matteo Spezialetti, Marco Ferrari, Valentina Quaresima, Giuseppe Placidi

082 ICVR

Second generation system development and empirical testing of the Elements VR-rehab system Nick Mumford, Jonathan Duckworth, Ross Eldridge, David Shum, Patrick Thomas, Bert Steenbergen, Gavin Williams, Dido Green, Jeff Rogers, Karen Caeyenberghs, Peter Wilson

083 ICVR

Clinical evolution or familiarization? Biomechanical analysis of serious games exercises to assess the learning effect

Bruno Bonnechère, Bart Jansen, Lubos Omelina, Florent Diaz, Victor Sholukha Serge Van Sint Jan

084 ICVR

Adaptive Prompt System Using a Ghost Shadowing Approach: A Preliminary Development

Yuya Shishido, Takehiko Yamaguchi, Takahiro Tsukagoshi, Ryosuke Yasuda, Tetsuya Harada, Vanessa Vallejo, Tobias Nef, Ioannis Tarnanas

086 ICVR

Accuracy of Kinect for Measuring Shoulder Joint Angles in Multiple Planes of Motion

Meghan Huber, Miriam Leeser, Dagmar Sternad, Amme Seitz

088 ICVR

Development and User Validation of Driving Tasks for a Power Wheelchair Simulator

Philippe Archambault, Émilie Blackburn, Denise Reid, François Routhier, Bill Miller, R. Lee Kirby

090 ICVR

Towards a Tele-Robotic Exoskeleton for Real-Time Remote Evaluation of Human Upper-Limb Function Andres Felipe Ruiz-Olaya