NOTE: This is the final program but recheck occasionally as unanticipated changes may occur.
Click here to download the PDF version of the program booklet.
TIME | LOCATION | PARALLEL WORKSHOPS |
9:30 AM – 12:30 PM | Conference Center (Health Professions Building, Tel-Aviv University) |
Workshop 1a Virtual Environments to Evaluate and Treat Cognitive Deficits in Everyday Function |
Conference Center (Health Professions Building, Tel-Aviv University) |
Workshop 1b The Role of Mental Imagery in Virtual Rehabilitation |
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2:00 PM – 5:00 PM |
Conference Center (Health Professions Building, Tel-Aviv University) |
Workshop 2a Use of Touchscreen Devices as a Tool for Assessment and Treatment (Given In Hebrew Only) |
Sheba Medical Center | Workshop 2b Use of Virtual Reality Technologies in Basic & Clinical Science Research |
8:00 AM – 9:00 AM | Registration |
9:00 AM – 9:30 AM | Opening Remarks |
9:30 AM – 10:30AM | Keynote 1: Prof. Vincent Haywаrd |
Tactile Mechanics as the Foundation of the Somatosensory Function: New Opportunities for Applications of Human Machines Interfaces, Accessibility, and Rehabilitation |
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10:30 AM – 11:00 AM | Break |
11:00 AM – 12:00 PM | Session on Gaming – Stroke |
(Paper) | 1. Custom Game Paced Video Games Played by Persons Post-Stroke Have Comparable Exercise Intensity but Higher Accuracy, Greater Enjoyment and Less Effort than Off-The-Shelf Game |
(Paper) | 2. Playing Self-Paced Video Games Requires the Same Energy Expenditure but is more Enjoyable and Less Effortful than Standard of Care Activities |
(Paper) | 3. Impact of Game Mode on Engagement and Social Involvement in Multi-User Serious Games with Stroke Patients |
(Paper) | 4. Novel Gamified System for Post-Stroke Upper-Limb Rehabilitation using a Social Robot: Focus Groups of Expert Clinicians |
12:00 PM – 1:15 PM | Lunch (ISVR Annual General Meeting) |
1:15 PM – 2:45 PM | Session on Balance and Gait in Virtual Rehab |
(Paper) | 5. A Virtual Reality Four-Square Step Test for Quantifying Dynamic Balance Performance in People with Persistent Postural Perceptual Dizziness |
(Paper) | 6. An Innovative Visuolocomotor Training Program for People on Waiting list for Vestibular Rehabilitation |
(Paper) | 7. Head Mounted Display Application for Contextual Sensory Integration Training: Design, Implementation, Challenges and Patient Outcomes |
(Paper) | 8. Is the Room Moving? Muscle Responses following Visual Perturbations |
(Paper) | 9. The Effects of a Virtual Environment and Robot-Generated Haptic Forces on the Coordination of the Lower Limb During Gait in Chronic Stroke Using Planar and 3D Phase Diagrams |
(Paper) | 10. Developing and Validating Virtual Reality Tool for the Evaluation of Cognitive and Physical Performance During Simulated Lengthy Field March |
2:45 PM – 3:00 PM | Fast Forward, Poster Session 1 – Balance, Gait, Gaming, Low-Cost Systems, BCI |
(Paper) | 1. Processing Words in the Real World: A Protocol for Investigating the Dual-Task Costs of making Lexicality Judgements while Walking in Young and Older Adults |
(Paper) | 2. Using Nintendo Wii Fit U to Enhance Balance Control of Community-dwelling Seniors |
(Paper) | 3. Exergaming for Stroke Rehabilitation: Lessons Learned for Future Implementation Strategies |
(Paper) | 4. Objective but not Subjective Effect of Height in a Virtual Slack-Rope Balance Task |
(Paper) | 5. Assessment of the Condition of Balance under the Influence of Training in a Virtual Environment: The Analysis of own Observations |
(Paper) | 6. Virtual Self-Training of a Sensory Substitution Device for Blind Individuals |
(Paper) | 7. Standardized Experimental Estimation of the Maximum Unnoticeable Environmental Displacement during Eye Blinks for Redirect Walking in Virtual Reality |
(Paper) | 8. Design of a Haptic-Based Virtual Reality Evaluation of Discrimination of Touch and Vibration |
(Paper) | 9. Usability of an Immersive Virtual Playground: Enjoyment, Authenticity, Effort and Cybersickness |
(Paper) | 10. OpenVirtualObjects: An Open Set of Standardized and Validated 3D Household Objects for Virtual Reality-Based Research, Diagnostics, and Therapy |
(Paper) | 11. The Topo-Speech Algorithm: An Intuitive Sensory Substitution for Spatial Information |
(Paper) | 12. Coproducing Virtual Reality Technologies for Rehabilitation |
(Paper) | 13. Fully Portable Low-Cost Motion Capture System with Real-Time Feedback for Rehabilitation Treatment |
(Paper) | 14. On Multidisciplinary Teamwork in the Design of DailyCog for Evaluating Mild Cognitive Impairment (MCI) in Parkinson’s Disease |
(Paper) | 14-2. Virtual Reality Training to Improve Upper Limb Motor Function in Multiple Sclerosis: A Feasibility Study Protocol |
3:00 PM – 4:15PM | Coffee & Dessert, Poster Session 1 – Balance, Gait, Gaming, Low-Cost Systems, BCI |
4:15 PM – 5:30PM | Demos – Health Professions Building, 2nd floor Chairs: Sandeep Subramanian | Arie Melamed |
5:30 PM | Welcome Reception |
8:30 AM – 9:30 AM | Mentoring Breakfast – Health Professions Building, 2nd floor |
10:00 AM – 11:00 AM | Keynote 2: Prof. Anat Mirelman |
Virtual Reality – A Tool to Address Motor-Cognitive Interactions |
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11:00 AM – 12:00 PM | Session on Cognitive and Psychological Considerations in Virtual Rehab |
(Paper) | 11. Comparing Adaptive Cognitive Training in Virtual Reality and Paper-and-Pencil in a Sample of Stroke Patients |
(Paper) | 12. Cognitive-Motor Interaction during Virtual Reality Trail Making |
(Paper) | 13. Virtual Reality Therapy as Adjunct to Traditional Physical Therapy for a TBI Patient who Suffered a Gunshot Wound to the Head: Case Report |
(Paper) | 14. The Efficacy of a Virtual Reality Exposure Therapy Treatment for Fear of Flying: A Retrospective Study |
12: 00 PM – 1:00 PM | Lunch |
1:00 PM – 2:15 PM | Session on Investigations Preceding Advanced Technology Adoption |
(Paper) | 15. A Comparison of Virtual Reality and Active Video Game Usage, Attitudes and Learning Needs among Therapists in Canada and the US |
(Paper) | 16. Dissemination of Research in Virtual Reality-Based Rehabilitation: Journal Publication Profiles |
(Paper) | 17. Spatial Memory Rehabilitation in Virtual Reality: Generalizing from Epilepsy Patients to the General Population |
(Paper) | 18. How Reaching Kinematics Differ between a Low-Cost 2D Virtual Environment and |
(Paper) | 19. Standardizing Visual Rehabilitation using Simple Virtual Tests |
2:15 PM – 2:30 PM | Fast Forward, Poster Session 2 – Cognitive, Psychological, Pediatric |
(Paper) | 15. Brain Rehabilitation Assessment and Intervention (BRAIN): Delivering Efficacious Training at Home |
(Paper) | 16. Technology On-the-Go: Understanding the Risks of Mobile Phone use During Walking |
(Paper) | 17. Immersive Virtual Reality for the Assessment and Training of Spatial Memory: Feasibility in Neurological Patients |
(Paper) | 18. Memory Evaluation Through 360 Technologies: Preliminary Study with Spanish Population |
(Paper) | 19. A Cognitive Remediation using Virtual Reality and an Electrophysiological Marker of Attention for Promotion of Cognition and Everyday Functioning Among People with Psychotic Disorder: A Case Study |
(Paper) | 20. The Feasibility of TECH: Tablet Enhancement of Cognition and Health, a Novel Cognitive Intervention for People with Mild Cognitive Impairment |
(Paper) | 21. Intentional, Accurate and Natural Object Placement in VR Based Cognitive Rehabilitation Tasks |
(Paper) | 22. Virtual City System for Cognitive Training in Elderly |
(Paper) | 23. The Modification and Development of a Simulator for Powered Mobility for Children |
(Paper) | 24. A systematic ComputerizedTraining Program for Using Sensory Substitution Devices in Real-Life |
(Paper) | 25. Virtual Reality Exposure Therapy in Patients with Obsessive-Compulsive Disorder |
(Paper) | 26. Reliability of the Empatica E4 Wristband to Measure Electrodermal Activity to Emotional Stimuli |
(Paper) | 27. Multidimensional Assessment of Virtual Reality Paradigms in Clinical Neuropsychology: The “VR-Check” Protocol |
(Paper) | 28. Integration Between Virtual-Reality and Video-Based Systems to Deliver Cognitive Tele-Rehabilitation; Three Case Studies |
2:30 PM – 4:00 PM | Coffee & Dessert, Poster Session 2 – Cognitive, Psychological, Pediatric |
4:00 PM – 4:15 PM | Early Career Award Presentation and Talk Virtual Reality as a Russian Doll: Exploring the ‘Active Ingredients’ of Motor Learning and Transfer in Virtual Environments |
4:15 PM – 5:15 PM | Application of VR and Advanced Technology in Pediatric Populations |
(Paper) | 20. Influence of Virtual Environment Complexity on Motor Learning in Typically Developing Children and Children with Cerebral Palsy |
(Paper) | 21. Adaptive VR-Based Rehabilitation to Prevent Deterioration in Adults with Cerebral Palsy |
(Paper) | 22. Personalization of an Intelligent Virtual Gaming System for Children with Cerebral Palsy |
(Paper) | 23. Programming Robotic Behavior by High-Functioning Autistic Children |
7:30 PM | Gala Event | Riverside, 2 Sderot Rokach, Daniel Rowing Center, Tel-Aviv |
9:00 AM – 10:00 AM | Keynote 3: Dr. Goded Shahaf |
A Simple-to-use EEG Monitor of Patient Engagement for Enhanced Rehabilitation |
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10:00 AM – 11:00 AM | Session on Virtual Rehab of the Upper Extremity – Part 1 Chairs: Ronit Fingold Polak | Melanie Benina |
(Paper) | 24. Motor Learning by Cross Education in Hemi-Parkinson: A Neuroimaging Feasibility Study of the Effects of Virtual Mirrored Sensory Feedback |
(Paper) | 25. Exercise Intensity is Increased during Upper Limb Movement Training using a Virtual Rehabilitation System |
(Paper) | 26. Inter- and Intra-Hemispheric EEG Connectivity in Healthy Subjects and Chronic Stroke Survivors |
(Paper) | 27. Autonomous use of the Home Virtual Rehabilitation System (HoVRS): A Feasibility and Pilot Study |
11:00 AM – 11:30 AM | Coffee Break |
11:30 AM – 12:30 PM | Yes/No Debate: Will Virtual Rehab Replace Clinicians? |
12:30 PM – 1:30 PM | Lunch |
1:15 PM – 2:00 PM | Industry Panel (More Info) |
2:00 PM – 3:00 PM | Session on Virtual Rehab of the Upper Extremity – Part 2 |
(Paper) | 28. Novel Therapeutic Game Controller for Telerehabilitation of Spastic Hands: Two Case Studies |
(Paper) | 29. Multi-Touch-Based Assessment of Hand Mobility and Dexterity. Preliminary Study of Validity, Reliability and Sensitivity to Upper Limb Impairment Severity in Individuals with Stroke |
(Paper) | 30. Post-Stroke Upper Limb Rehabilitation using Virtual Reality Interventions: Do Outcome Measures used Assess Extent or Type of Motor Improvement? |
(Paper) | 31. Upper Extremity Intervention for Stroke Combining Virtual Reality, Robotics and Electrical Stimulation |
3:00 PM – 3:15 PM | Fast Forward, Poster Session 3 – Motor Rehabilitation – Cognitive, Psychological, Pediatric |
(Paper) | 29. Crossing iVRoad: The Immersive VR Application for Detecting Unilateral Visuospatial Neglect in Right Hemisphere Poststroke Patients |
(Paper) | 30. Development of a Virtual Reality Toolkit to Enhance Community Walking after Stroke |
(Paper) | 31. Effects of Real-Time Visual Feedback in the Form of a Virtual Avatar on Symmetry and other Parameters of Gait Post Stroke |
(Paper) | 32. Is the Downs and Black Scale a Better Tool to Appraise the Quality of the Studies using Virtual Rehabilitation for Post-Stroke upper Limb Rehabilitation? |
(Paper) | 33. The Impact of a Hand Training Programme in Chronic Stroke Survivors: A Qualitative Analysis of Participant Perceived Benefits |
(Paper) | 34. A Virtual Reality-Based Training System for Error-Augmented Treatment in Patients with Stroke |
(Paper) | 35. Remote Rehabilitation Training using the Combination of an Exergame and Telerehabilitation Application: A Case Report of an Elderly Chronic Stroke Survivor |
(Paper) | 36. Assessing Spatial Navigation in Seniors and Clinical Settings: Stepwise Progression from Real-World to VR |
(Paper) | 37. Observation of an Expert Model Induces a Coarticulated Drawing Movement Pattern in a Single Session |
(Paper) | 38. Improving Wheelchair Driving Performance in a Virtual Reality Simulator |
(Paper) | 39. Experience with Head-Mounted Virtual Reality (HMD-VR) Predicts Transfer of HMD-VR Motor Skills |
(Paper) | 40. Two Case Studies of Virtual Reality Therapy Effect on CRPS Patients in Occupational Therapy out Patient Clinic |
(Paper) | 41. Multimodal Brain-Computer Interface Based on Artificial Intelligence |
(Paper) | 42. Use of Virtual Reality in Musculoskeletal Conditions – Examining the Evidence |
(Paper) | 43. Evaluation of Touch Technology for the Aging Population |
3:15 PM – 4:15 PM | Coffee & Dessert, Poster Session 3 – Motor Rehabilitation – Cognitive, Psychological, Pediatric |
4:15 PM – 4:30 PM | Awards Ceremony and Closing Remarks |